Airstrike Party:
# Should grenades spawn on top of randomly chosen players. This will not apply on the last round.
  target_players: false
  # If true, players will respawn as chaos, and get to lob grenades at people who are still alive.
  respawn_players_with_grenades: false
  # The amount of rounds that this gamemode lasts. The last round is always a super big grenade.
  rounds: 5
  # If enabled the minigame will end when there is only one player left. Otherwise it will end when everyone dies, or the rounds (configurable) are over.
  last_player_alive_wins: true
  # A list of loadouts.
  loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of failure loadouts.
  failure_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ChaosConscript: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'DeathParty'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'DeathParty_Xmas2024'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
All Deathmatch:
# How many minutes should we wait for the end of the round.
  time_minutes_round: 10
  # A list of loadouts for team NTF
  n_t_f_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      NtfSpecialist: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - ArmorCombat
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: MovementBoost
      # The effect duration
      duration: 10
      # The effect intensity
      intensity: 0
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    -
    # The effect type
      type: Scp1853
      # The effect duration
      duration: 1
      # The effect intensity
      intensity: 0
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  # The weapons a player can get once the round starts.
  available_weapons:
  - GunAK
  - GunCrossvec
  - GunFSP9
  - GunE11SR
  # A list of maps that can be used for this event.
  available_maps: []
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Atomic Escape:
# How long players have to escape in seconds. [Default: 70]
  escape_duration_time: 70
  # The time of the start and resume of the warhead in seconds. [Default: 100]
  escape_resume_time: 100
  # A list of loadouts for team Chaos Insurgency
  scp173_loadout:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      Scp173: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: Ensnared
      # The effect duration
      duration: 1
      # The effect intensity
      intensity: 10
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps: []
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Battle:
# A List of Loadouts to use.
  loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 33
    # A list of roles, and the chance of getting the role.
    roles: 
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 100
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - GunE11SR
    - Medkit
    - Medkit
    - ArmorCombat
    - SCP1853
    - Adrenaline
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 33
    # A list of roles, and the chance of getting the role.
    roles: 
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 115
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - GunShotgun
    - Medkit
    - Medkit
    - Medkit
    - Medkit
    - Medkit
    - ArmorCombat
    - SCP500
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 33
    # A list of roles, and the chance of getting the role.
    roles: 
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 200
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - GunLogicer
    - ArmorHeavy
    - SCP500
    - SCP500
    - SCP1853
    - Medkit
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Battle'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Battle_Xmas2025'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Cock Fights:
# Can be used to disable the jailbird charging attack.
  jailbird_can_charge: false
  # How long to wait before forcefully selecting a random player. Set to -1 to disable.
  auto_select_delay_in_seconds: 10
  # Loadouts for team 1.
  team1_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      Scientist: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # Loadouts for team 2.
  team2_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: '35Hp'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: '35Hp_Xmas2024'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: '35Hp_Halloween2024'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Halloween
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Counter-Strike:
# After how many seconds the round will end. [Default: 105]
  total_time_in_seconds: 105
  # A list of loadouts for team NTF
  n_t_f_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      NtfSpecialist: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - GunE11SR
    - GrenadeHE
    - GrenadeFlash
    - Radio
    - ArmorCombat
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  # A list of loadouts for team Chaos Insurgency
  chaos_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ChaosRifleman: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - GunAK
    - GrenadeHE
    - GrenadeFlash
    - Radio
    - ArmorCombat
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  # A list of maps that can be used for this event.
  available_maps: []
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Dead Jump:
# Random percent from 40 - 60 will be chosen (ex: 50 percent). 50% of the platforms will be on one side. 50% on the other. This is the Lower Value.
  minimum_side_offset: 40
  # Random percent from 40 - 60 will be chosen (ex: 50 percent). 50% of the platforms will be on one side. 50% on the other. This is the Higher Value.
  maximum_side_offset: 60
  # The salt to use for the cryptographic seed generator.
  seed_salt: 'salty hasbrown'
  # How many seconds until the platforms regenerate. Prevents players from sitting around. -1 to disable.
  broken_platform_regenerate_delay_in_seconds: 5
  # The players will push each other for fun. Default: false.
  is_enable_push: false
  # How much time should I give the player in seconds to cool down to use the push?
  push_player_cooldown: 5
  # The loadouts a player can get.
  loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Glass'
      # The position to spawn the map.
      position:
        x: 76
        y: 1026.5
        z: -43.68
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: false
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Glass_Xmas2024'
      # The position to spawn the map.
      position:
        x: 76
        y: 1026.5
        z: -43.68
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: false
    # Style of this map.
    season_flag: Christmas
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Death Line:
# A list of loadouts players can get.
  loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      Scientist: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of loadouts players can get.
  failure_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps: []
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Death Run:
# How long the round should last in minutes.
  round_duration_in_seconds: 300
  # How many seconds after the start of the game can be given a second life? Disable -> -1
  second_life_in_seconds: 15
  # Loadouts of run-guys
  player_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 100
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: false
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  # Loadouts of death-guys
  death_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 100
    # A list of roles, and the chance of getting the role.
    roles:
      Scientist: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: MovementBoost
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 50
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: false
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: false
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # Weapon loadouts for finish
  weapon_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles: 
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - GunE11SR
    - Jailbird
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: MovementBoost
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 50
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: false
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  # Poison loadouts
  poison_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles: 
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: CardiacArrest
      # The effect duration
      duration: 15
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: false
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'TempleMap'
      # The position to spawn the map.
      position:
        x: 0
        y: 30
        z: 30
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'TempleMap_Xmas2025'
      # The position to spawn the map.
      position:
        x: 0
        y: 30
        z: 30
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Dodgeball:
# After how many seconds the round will end. [Default: 180]
  total_time_in_seconds: 180
  # A list of loadouts for team Scientist
  scientist_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      Scientist: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Dodgeball'
      # The position to spawn the map.
      position:
        x: 0
        y: 0
        z: 30
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Snowball'
      # The position to spawn the map.
      position:
        x: 0
        y: 0
        z: 30
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
FallDown:
# The delay between the selection of platforms that fall from 2 to 0.1. [Default: 1 - 0.3]
  delay_in_seconds:
  # The value at the start of the game.
    starting_value: 1
    # The value at the end of the game.
    ending_value: 0.300000012
  # The delay between the color warning, and the platform falling from 3 to 0. [Default 0.7 - 0]
  warning_delay_in_seconds:
  # The value at the start of the game.
    starting_value: 0.699999988
    # The value at the end of the game.
    ending_value: 0
  # Should platforms have a color warning for when they are about to fall.
  platforms_have_color_warning: false
  # A List of Loadouts to use.
  loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'FallDown'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'FallDown_Xmas2024'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Football:
# How many points a team needs to get to win. [Default: 3]
  points_to_win: 3
  # How long the match should take in seconds. [Default: 180]
  match_duration_in_seconds: 180
  # A List of Loadouts to use.
  blue_team_loadout:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      NtfCaptain: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A List of Loadouts to use.
  orange_team_loadout:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Football'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Football_Xmas2025'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Gun Game:
# A list of guns a player can get.
  guns:
  -
  # The weapon that the player will recieve once they get to this role.
    item: GunCOM15
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 0
  -
  # The weapon that the player will recieve once they get to this role.
    item: GunCOM18
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 2
  -
  # The weapon that the player will recieve once they get to this role.
    item: GunRevolver
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 4
  -
  # The weapon that the player will recieve once they get to this role.
    item: GunCom45
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 6
  -
  # The weapon that the player will recieve once they get to this role.
    item: GunFSP9
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 8
  -
  # The weapon that the player will recieve once they get to this role.
    item: GunCrossvec
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 10
  -
  # The weapon that the player will recieve once they get to this role.
    item: GunAK
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 12
  -
  # The weapon that the player will recieve once they get to this role.
    item: Jailbird
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 14
  -
  # The weapon that the player will recieve once they get to this role.
    item: GunE11SR
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 16
  -
  # The weapon that the player will recieve once they get to this role.
    item: GunRevolver
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 18
  -
  # The weapon that the player will recieve once they get to this role.
    item: GunA7
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 20
  -
  # The weapon that the player will recieve once they get to this role.
    item: ParticleDisruptor
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 22
  -
  # The weapon that the player will recieve once they get to this role.
    item: GunAK
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 24
  -
  # The weapon that the player will recieve once they get to this role.
    item: GunE11SR
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 26
  -
  # The weapon that the player will recieve once they get to this role.
    item: GunLogicer
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 28
  -
  # The weapon that the player will recieve once they get to this role.
    item: GunFRMG0
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 30
  -
  # The weapon that the player will recieve once they get to this role.
    item: Jailbird
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 32
  -
  # The weapon that the player will recieve once they get to this role.
    item: None
    # Total kills needed to get this gun. [Default: 1]
    kills_required: 34
  # The loadouts a player can get.
  loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
      Scientist: 100
      NtfSergeant: 100
      ChaosRifleman: 100
      FacilityGuard: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Shipment'
      # The position to spawn the map.
      position:
        x: 93
        y: 1020
        z: -43
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Shipment_Xmas2025'
      # The position to spawn the map.
      position:
        x: 93
        y: 1020
        z: -43
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Shipment_Halloween2024'
      # The position to spawn the map.
      position:
        x: 93
        y: 1020
        z: -43
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Halloween
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Knives of Death:
# A list of loadouts that players on team 1 can get.
  team1_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      NtfCaptain: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 3
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of loadouts that players on team 2 can get.
  team2_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ChaosRepressor: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 3
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: '35hp_2'
      # The position to spawn the map.
      position:
        x: 5
        y: 1030
        z: -45
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: '35hp_2_Xmas2024'
      # The position to spawn the map.
      position:
        x: 5
        y: 1030
        z: -45
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: '35hp_2_Halloween2024'
      # The position to spawn the map.
      position:
        x: 5
        y: 1030
        z: -45
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Halloween
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Musical Chairs:
# A loadout for players
  player_loadout:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 50
      Scientist: 50
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 100
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'MusicalChairs'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'MusicalChairs_Xmas2024'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Puzzle:
# The number of rounds in the match.
  rounds: 10
  # How fast before the fall delay occurs.
  fall_delay:
  # The value at the start of the game.
    starting_value: 5
    # The value at the end of the game.
    ending_value: 1
  # How much time before a selection occurs.
  selection_time:
  # The value at the start of the game.
    starting_value: 5
    # The value at the end of the game.
    ending_value: 1
  # The number of platforms that will not fall.
  non_falling_platforms:
  # The value at the start of the game.
    starting_value: 5
    # The value at the end of the game.
    ending_value: 1
  # Uses random platform colors instead of green and magenta.
  use_random_platform_colors: false
  # A list of loadouts for team NTF
  loadout:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Puzzle'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Puzzle_Xmas2024'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Race:
# How long the event should last in seconds. [Default: 60]
  event_duration_in_seconds: 60
  # A list of loadouts players can get.
  loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps: []
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Red Light Green Light:
# After how many seconds the round will end. [Default: 70]
  total_time_in_seconds: 70
  # The players will push each other for fun. Default: true.
  is_enable_push: true
  # How much time should I give the player in seconds to cool down to use the push?
  push_player_cooldown: 5
  # A list of loadouts for team ClassD
  player_loadout:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'RedLight'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'RedLight_Xmas2024'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Simon's Prison:
# How many lives each prisoner gets.
  prisoner_lives: 3
  # How many players will spawn as the jailors.
  jailor_role_count:
  # The minimum number of players on a team. 0 to ignore.
    minimum_players: 1
    # The maximum number of players on a team. -1 to ignore.
    maximum_players: 4
    # The percentage of players that will be on the team. -1 to ignore.
    player_percentage: 15
  # A list of loadouts for the jailors.
  jailor_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      NtfCaptain: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - GunE11SR
    - GunCOM18
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of loadouts for the prisoners.
  prisoner_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  # What loadouts each locker can give.
  weapon_locker_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles: 
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - GunE11SR
    - GunCOM15
    # A list of effects the player will spawn with.
    effects: 
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles: 
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - GunCrossvec
    - GunRevolver
    # A list of effects the player will spawn with.
    effects: 
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  medical_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles: 
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 100
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects: 
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  adrenaline_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles: 
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 100
      # The max amount the player will be able to get.
      max_amount: 100
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 70
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: false
      # How long to wait before regenerating.
      duration: 0
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects: 
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps: []
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Spleef:
# How long the round should last.
  round_duration_in_seconds: 80
  # How many platforms on the x and y axis. Total Platforms = PlatformAxisCount * PlatformAxisCount * LayerCount. Size is automatically determined.
  platform_axis_count: 20
  # How many "levels" of height should be in the map. 
  layer_count: 4
  # The amount of health platforms have. Set to -1 to make them invincible.
  platform_health: 1
  # A list of loadouts for spleef if a little count of players.
  player_little_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - GunCom45
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  # A list of loadouts for spleef if a normal count of players.
  player_normal_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - GunCOM18
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  # A list of loadouts for spleef if a big count of players.
  player_big_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - GunCOM15
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Spleef'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Spleef_Xmas2024'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Tag:
# The item that the tagged player should get. Do not do Scp018 or Grenades for now. - They will break the event. (working on it - redforce)
  tagger_weapon: Jailbird
  # Players who are not the tagger will have the breach scanner effect applied to them, when there are less than or equal to this many non-taggers alive.
  players_required_for_breach_scanner_effect: 2
  # How long should the tagger get immunity.
  no_tag_back_duration: 3
  # How long players have to tag someone else.
  tag_duration: 30
  # How long players have to rest before the next tagger group is selected.
  break_duration: 15
  # The amount of taggers that should spawn.
  tagger_count:
  # The minimum number of players on a team. 0 to ignore.
    minimum_players: 1
    # The maximum number of players on a team. -1 to ignore.
    maximum_players: 6
    # The percentage of players that will be on the team. -1 to ignore.
    player_percentage: 35
  # Can be used to disable the jailbird charging attack.
  jailbird_can_charge: false
  # A list of loadouts players can get.
  player_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 100
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: MovementBoost
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 50
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  tagger_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 100
    # A list of roles, and the chance of getting the role.
    roles:
      Scientist: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: MovementBoost
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 70
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'HideAndSeek'
      # The position to spawn the map.
      position:
        x: 0
        y: 30
        z: 30
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'HideAndSeek_Xmas2024'
      # The position to spawn the map.
      position:
        x: 0
        y: 30
        z: 30
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'HideAndSeek_Halloween2024'
      # The position to spawn the map.
      position:
        x: 0
        y: 30
        z: 30
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Halloween
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Team Death-Match:
# How many total kills a team needs to win. Determined per-person at the start of the round. [Default: 3]
  kills_per_person: 3
  # A list of loadouts for team Chaos Insurgency
  chaos_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ChaosRifleman: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - ArmorCombat
    - Medkit
    - Painkillers
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: MovementBoost
      # The effect duration
      duration: 10
      # The effect intensity
      intensity: 0
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    -
    # The effect type
      type: Scp1853
      # The effect duration
      duration: 1
      # The effect intensity
      intensity: 0
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  # A list of loadouts for team NTF
  n_t_f_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      NtfSpecialist: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - ArmorCombat
    - Medkit
    - Painkillers
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: MovementBoost
      # The effect duration
      duration: 10
      # The effect intensity
      intensity: 0
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    -
    # The effect type
      type: Scp1853
      # The effect duration
      duration: 1
      # The effect intensity
      intensity: 0
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  # The weapons a player can get once the round starts.
  available_weapons:
  - GunAK
  - GunCrossvec
  - GunFSP9
  - GunE11SR
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Shipment'
      # The position to spawn the map.
      position:
        x: 93
        y: 1020
        z: -43
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Shipment_Xmas2025'
      # The position to spawn the map.
      position:
        x: 93
        y: 1020
        z: -43
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Shipment_Halloween2024'
      # The position to spawn the map.
      position:
        x: 93
        y: 1020
        z: -43
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Halloween
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
The floor is LAVA:
# A list of available loadouts that players can get.
  loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Lava'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Lava_Xmas2024'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Zombie Infection:
  player_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      ClassD: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  zombie_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      Scp0492: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  zombie_screams:
  - 'human_death_01.ogg'
  - 'human_death_02.ogg'
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Zombie'
      # The position to spawn the map.
      position:
        x: 115.5
        y: 1030
        z: -43.5
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'ZombieRework'
      # The position to spawn the map.
      position:
        x: 115.5
        y: 1030
        z: -43.5
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Zombie_Xmas2024'
      # The position to spawn the map.
      position:
        x: 115.5
        y: 1030
        z: -43.5
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'ZombieRework_Xmas2024'
      # The position to spawn the map.
      position:
        x: 115.5
        y: 1030
        z: -43.5
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Zombie_Halloween2024'
      # The position to spawn the map.
      position:
        x: 115.5
        y: 1030
        z: -43.5
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Halloween
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'ZombieRework_Halloween2024'
      # The position to spawn the map.
      position:
        x: 115.5
        y: 1030
        z: -43.5
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Halloween
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
Zombie Survival:
# How long the round should last in seconds.
  round_duration_in_seconds: 300
  # A list of lodaouts players can get.
  player_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      NtfSergeant: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 100
      # The max amount the player will be able to get.
      max_amount: 100
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 1
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 0
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - GunAK
    - GunCOM18
    - ArmorCombat
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      NtfSergeant: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 0
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 100
      # The max amount the player will be able to get.
      max_amount: 100
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 1
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 0
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items:
    - GunE11SR
    - GunCOM18
    - ArmorCombat
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: InfiniteAmmo
  # A list of loadouts zombies can get.
  zombie_loadouts:
  -
  # The chance of a user getting this class. Chance cannot be <= 0, it will be set to 1.
    chance: 1
    # A list of roles, and the chance of getting the role.
    roles:
      Scp0492: 100
    # The health that this class has. 0 is default role health. -1 is godmode.
    health: 2000
    # How much artificial health the class has. 0 is default artificial health.
    artificial_health:
    # How much AHP the player will get at first.
      initial_amount: 0
      # The max amount the player will be able to get.
      max_amount: 0
      # The amount of artificial hp the player will get each cycle. 1 is slow, 5 is fast, and 10+ is really fast
      regeneration_amount: 0
      # The percent of damage that the artificial health will take before effecting the player. (70% = when the player takes 10 damage, 7 of it will be absorbed by ahp, 3 will hurt them directly.)
      absorption_percent: 100
      # If set to false, the player will lose this after they take enough damage, or it wears out.
      permanent: true
      # How long to wait before regenerating.
      duration: 30
    # The stamina the player should get. 0 will ignore.
    stamina: 0
    # The items that this class spawns with.
    items: 
    # A list of effects the player will spawn with.
    effects:
    -
    # The effect type
      type: Disabled
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    -
    # The effect type
      type: Scp1853
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    -
    # The effect type
      type: FogControl
      # The effect duration
      duration: 0
      # The effect intensity
      intensity: 1
      # If the effect is already active, setting to true will add this duration onto the effect.
      add_duration_if_active: false
      # Indicates whether the effect should be enabled
      is_enabled: true
    # The size of this class. One is normal.
    size:
      x: 1
      y: 1
      z: 1
    # Should the player have infinite ammo.
    infinite_ammo: None
  # The amount of Zombies that can spawn.
  zombies:
  # The minimum number of players on a team. 0 to ignore.
    minimum_players: 1
    # The maximum number of players on a team. -1 to ignore.
    maximum_players: 3
    # The percentage of players that will be on the team. -1 to ignore.
    player_percentage: 10
  # Zombie screams sounds.
  zombie_screams:
  - 'human_death_01.ogg'
  - 'human_death_02.ogg'
  # A list of maps that can be used for this event.
  available_maps:
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Survival'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: None
  -
  # The chance of getting this map.
    chance: 50
    # The map and information.
    map:
    # The name of the map schematic.
      map_name: 'Survival_Xmas2025'
      # The position to spawn the map.
      position:
        x: 0
        y: 40
        z: 0
      # The rotation of the map.
      rotation:
        x: 0
        y: 0
        z: 0
      # The scale of the map.
      scale:
        x: 1
        y: 1
        z: 1
      # Whether the object needs to be optimized.
      is_static: true
    # Style of this map.
    season_flag: Christmas
  # A list of sounds that can be used for this event.
  available_sounds: []
  # Some plugins may override this out of necessity.
  enable_friendly_fire_autoban: Default
  # Some plugins may override this out of necessity.
  enable_friendly_fire: Default
