ACZ:
# Whether or not the plugin is enabled.
  is_enabled: true
  # Whether or not debug messages should be shown.
  debug: false
  # Stop a zombie from suicide by tesla.
  stop_tesla_suicide: true
  # Stop a zombie from suicide by jumping in the void.
  stop_void_suicide: false
  # Send a message to the player that he is not allowed to role cursing.
  stop_suicide_message: true
  # Should the suicide message be a broadcast? (otherwise it will be a hint)
  send_message_as_broadcast: true
  # Change the stop suicide message
  suicide_message: '<color=red>You are not allowed to commit suicide</color>'
  # Change the stop suicide message duration
  suicide_message_duration: 2
AdminTools:
# Enable/Disable AdminTools.
  is_enabled: true
  # Whether or not to show logs used for debugging.
  debug: false
  # Should Staff be in God Mode when they forceclass to Tutorial?? Default: false
  god_tuts: true
  # Extending Command use for Getting a player (such as candy command and other parts of AdminTools). View the README on github for more info.
  extended_command_usage: true
  # Unjail all jailed players automatically when the round restarts? Default: false
  clear_jails_on_restart: false
  # Whether or not to disable RoundLock & LobbyLock when Waiting For Players
  disable_lock_on_waiting: false
  # Name of the jail command, useful if you're also using cedmod (or another plugin) that causes conflicts.
  jail_command_name: 'tower'
CandyUtils:
  is_enabled: true
  debug: false
  # Chance of getting pink candy from bowl
  pink_chance: 15
  # Set how many candies everyone can take
  global_sever_limit: 2
  # Set how many candies a role needs to pick up before hand is severed - Overrides GlobalSeverLimit
  sever_counts:
    Tutorial: 999999
ChaosRadio:
  is_enabled: true
  debug: false
  # Due to a game limitations, you can't split radio pickups, enabling this will turn off all radio pickups.
  disable_radio_pickups: true
  # The percentage of spawned radios that you want to be Chaos radios. The rest will be NTF. Set to 100 to only spawn Chaos radios.
  replace_percentage: 50
  # If true, all items given to a player via remote admin will default to NTF, if not then Chaos.
  given_items_default_to_ntf: true
CommonUtilities:
# If the plugin is enabled or not.
  is_enabled: true
  # Whether or not debug messages should be shown.
  debug: false
  # Roles that when cuffed in the escape area will change into the target one.
  disarmed_escape_switch_role:
    NtfCaptain: ChaosMarauder
    ChaosMarauder: NtfCaptain
  # The text displayed at the timed interval specified below.
  timed_broadcast: '<color=#bfff00>Va asteptam si pe discordul comunitatii noastre! </color><color=red>discord.gg/scpromania</color>'
  # The time each timed broadcast will be displayed.
  timed_broadcast_duration: 5
  # The delay between each timed broadcast. To disable timed broadcasts, set this to 0
  timed_broadcast_delay: 300
  # The message displayed to the player when they first join the server. Setting this to empty will disable these broadcasts.
  join_message: ''
  # The amount of time (in seconds) the join message is displayed.
  join_message_duration: 5
  # The amount of time (in seconds) after the round starts, before the facilities auto-nuke will start. Set to -1 to disable.
  autonuke_time: -1
  # Wether or not the nuke should be unable to be disabled during the auto-nuke countdown.
  autonuke_lock: true
  # The message given to all players when the auto-nuke is triggered. A duration of 2 or more will be a text message on-screen. A duration of 1 makes it a cassie announcement. A duration of 0 disables it.
  autonuke_broadcast:
  # The broadcast content
    content: 'The auto nuke has been activated.'
    # The broadcast duration
    duration: 10
    # The broadcast type
    type: Normal
    # Indicates whether the broadcast should be shown
    show: true
  # Whether or not to show player's health under their name when you look at them.
  player_health_info: false
  # Whether or not friendly fire should automatically turn on when a round ends (it will turn itself back off before the next round starts).
  friendly_fire_on_round_end: false
  # The multiplier applied to radio battery usage. Set to 0 to disable radio battery drain.
  radio_battery_drain_multiplier: 1
  # Whether to change the color of lights while warhead is active.
  change_warhead_color: false
  # The color to use for lights while the warhead is active. In the RGBA format using values between 0 and 1. Ignored if ChangeWarheadColor is set to false.
  warhead_color:
    r: 1
    g: 0.2
    b: 0.2
    a: 1
  # The maximum time, in seconds, that a player can be AFK before being kicked. Set to -1 to disable AFK system.
  afk_limit: -1
  # The roles that are ignored by the AFK system.
  afk_ignored_roles:
  - Scp079
  - Spectator
  - Tutorial
  - Filmmaker
  - Overwatch
  # Whether or not probabilities should be additive (50 + 50 = 100) or not (50 + 50 = 2 seperate 50% chances)
  additive_probabilities: false
  # The list of starting items for roles. ItemName is the item to give them, and Chance is the percent chance of them spawning with it, and Group allows you to restrict the item to only players with certain RA groups (Leave this as 'none' to allow all players to get the item). You can specify the same item multiple times.
  starting_inventories:
    ClassD:
      slot1:
      - item_name: 'KeycardJanitor'
        chance: 10
        group: 'none'
      - item_name: 'Coin'
        chance: 100
        group: 'none'
      slot2:
      - item_name: 'Flashlight'
        chance: 100
        group: 'none'
      slot3: []
      slot4: []
      slot5: []
      slot6: []
      slot7: []
      slot8: []
      ammo:
      - type: Ammo556x45
        amount: 200
        group: 'none'
  # The list of custom 914 recipies. Original is the item being upgraded, New is the item to upgrade to, and Chance is the percent chance of the upgrade happening. You can specify multiple upgrade choices for the same item. For custom items use the item's name.
  scp914_item_chances:
    Rough:
    - original: 'KeycardO5'
      new: 'MicroHID'
      chance: 50
      count: 1
  # The list of custom 914 recipies for roles. Original is the role to be changed, New is the new role to assign, Chance is the % chance of the upgrade occuring. For custom roles use the role's name.
  scp914_class_changes:
    Rough:
    - original: 'ClassD'
      new: 'Spectator'
      chance: 100
      keep_inventory: true
      keep_health: true
  # The list of 914 teleport settings. Note that if you set "zone" to anything other than Unspecified, it will always select a random room from that zone that isn't in the ignoredRooms list, instead of the provided room type.
  scp914_teleport_chances:
    Rough:
    - zone: Unspecified
      ignored_rooms: []
      room: LczClassDSpawn
      offset:
        x: 0
        y: 1
        z: 0
      chance: 50
      damage: 0
    - zone: LightContainment
      ignored_rooms:
      - Lcz173
      room: Unknown
      offset:
        x: 0
        y: 0
        z: 0
      chance: 100
      damage: 0
  # A dictionary of random effects to apply to players when going through 914 on certain settings.
  scp914_effect_chances:
    Rough:
    - effect: Bleeding
      chance: 100
      duration: 0
  # Determines if 914 effects are exclusive, meaning only one can be applied each time a player is processed by 914.
  scp914_effects_exclusivity: false
  # Whether or not SCPs are immune to effects gained from 914.
  scps_immune_to914_effects: false
  # The frequency (in seconds) between ragdoll cleanups. Set to 0 to disable.
  ragdoll_cleanup_delay: 0
  # If ragdoll cleanup should only happen in the Pocket Dimension or not.
  ragdoll_cleanup_only_pocket: false
  # The frequency (in seconds) between item cleanups. Set to 0 to disable.
  item_cleanup_delay: 0
  # If item cleanup should only happen in the Pocket Dimension or not.
  item_cleanup_only_pocket: false
  # A list of all roles and their damage dealt modifiers. The number here is a multiplier, not a raw damage amount. Thus, setting it to 1 = normal damage, 1.5 = 50% more damage, and 0.5 = 50% less damage.
  role_damage_dealt_multipliers:
    Scp173: 1
  # List of roles and their damage received multipliers. 1 = normal damage, 1.5 = 50% more damage, 0.5 = 50% less damage.
  role_damage_received_multipliers:
    Scp173: 1
  # A list of all Weapons and their damage modifiers. The number here is a multiplier, not a raw damage amount. Thus, setting it to 1 = normal damage, 1.5 = 50% more damage, and 0.5 = 50% less damage.
  damage_multipliers:
    E11Sr: 1
  # A list of roles and how much health they should be given when they kill someone.
  health_on_kill:
    Scp173: 0
  # A list of roles and what their default starting health should be.
  health_values:
    Scp173: 4000
DmsRemover:
  is_enabled: true
  debug: false
InfinityAmmo:
  is_enabled: true
  debug: false
  inf_particle_disruptor: true
RoundMVP:
  is_enabled: true
  debug: false
  human_killer_text: '%name% got the most kills as a human: %kills%'
  scp_killer_text: '%name% got the most kills as SCP: %kills%'
  escape_message: '%name% was the first to escape as a %role%!'
  first_scp_kill: '%name% was the first to kill an SCP as a %role%'
advanced_m_e_r_tools:
  is_enabled: true
  debug: false
  gates:
    ExampleMapName:
    - keycard_permissions: None
      require_all_permission: false
      is_locked: false
      is_opened: false
    - keycard_permissions: None
      require_all_permission: false
      is_locked: false
      is_opened: false
  # If turned on, it will autowork with every MER's door spawning event.
  auto_run: false
  custom_spawn_point_enable: true
advanced_tesla:
  is_enabled: true
  debug: false
  # Indicates wheter cassie should inform about Class D dying on tesla gate.
  is_class_d_cassie_enabled: true
  # The content of the cassie message after Class D dies on tesla gate. (Use {TeamMembersAlive} to get the number of reamining team members of the dying player)
  class_d_cassie_content: 'classd personnel successfully terminated by automatic security system . awaitingrecontainment {TeamMembersAlive} class d personnel'
  # The content of the text message after Class D dies on tesla gate.
  class_d_cassie_text: 'Class D personnel successfully terminated by Automatic Serucity System. Awaiting recontainment of {TeamMembersAlive} class d personnel'
  # Indicates wheter cassie should inform about Class D dying on tesla gate.
  is_chaos_insurgency_cassie_enabled: true
  # The content of the cassie message after Chaos Insurgency dies on tesla gate.
  chaos_insurgency_cassie_content: 'chaosinsurgency agent successfully terminated by automatic security system . awaitingrecontainment {TeamMembersAlive} chaosinsurgency agents'
  # The content of the text message after Chaos Insurgency dies on tesla gate.
  chaos_insurgency_cassie_text: 'Chaos Insurgency agent successfully terminated by Automatic Security System. Awaiting recontainment of {TeamMembersAlive} Chaos Insurgency agents'
auto_event:
# Enable/Disable AutoEvent.
  is_enabled: true
  # Enable/Disable Debug.
  debug: false
  # Enables / Disables Auto-Logging to a debug output file. Enabled by default on debug releases.
  auto_log_debug: false
  # The global volume of plugins (0 - 200, 100 is normal)
  volume: 100
  # Roles that should be ignored during events.
  ignored_roles:
  - Tutorial
  - Overwatch
  - Filmmaker
  # The players will be set once an event is done. **DO NOT USE A ROLE THAT IS ALSO IN IgnoredRoles**
  lobby_role: ClassD
  # Where the schematics directory is located. By default it is located in the AutoEvent folder.
  schematics_directory_path: '/root/.config/EXILED/Configs/AutoEvent/Schematics'
  # Where the music directory is located. By default it is located in the AutoEvent folder.
  music_directory_path: '/root/.config/EXILED/Configs/AutoEvent/Music'
exiled_credits:
  is_enabled: true
  debug: false
  # Info side - Badge, CustomPlayerInfo, FirstAvailable
  mode: FirstAvailable
  # Overrides badge if exists
  badge_override: false
  # Overrides Custom Player Info if exists
  custom_player_info_override: false
  # Whether the plugin should ignore a player's DNT flag. By default (false), players with DNT flag will not be checked for credit tags.
  ignore_dnt_flag: false
exiled_custom_items:
# Indicates whether this plugin is enabled.
  is_enabled: true
  debug: false
  # The hint that is shown when someone pickups a custom item.
  picked_up_hint:
  # The broadcast content
    content: |-
      You have picked up a {0}
      {1}
    # The broadcast duration
    duration: 10
    # The broadcast type
    type: Normal
    # Indicates whether the broadcast should be shown
    show: true
  # The hint that is shown when someone selects a custom item.
  selected_hint:
  # The broadcast content
    content: |-
      You have selected a {0}
      {1}
    # The broadcast duration
    duration: 5
    # The broadcast type
    type: Normal
    # Indicates whether the broadcast should be shown
    show: true
exiled_custom_roles:
# Whether the plugin is enabled.
  is_enabled: true
  # Whether debug messages should be shown.
  debug: false
  # The hint that is shown when someone gets a custom role.
  got_role_hint:
  # The broadcast content
    content: |-
      You have spawned as a {0}
      {1}
    # The broadcast duration
    duration: 6
    # The broadcast type
    type: Normal
    # Indicates whether the broadcast should be shown
    show: true
  # The hint that is shown when someone used a custom ability.
  used_ability_hint:
  # The broadcast content
    content: |-
      Ability {0} has been activated.
      {1}
    # The broadcast duration
    duration: 5
    # The broadcast type
    type: Normal
    # Indicates whether the broadcast should be shown
    show: true
  # Whether Keypress ability activations will work on the server.
  use_keypress_activation: true
  # Whether abilities that are not selected as the current keypress ability can still be activated.
  activate_only_selected: true
  # The hint showed to players when they fail to preform an action.
  failed_action_hint:
  # The broadcast content
    content: 'Failed to preform action: {0}'
    # The broadcast duration
    duration: 5
    # The broadcast type
    type: Normal
    # Indicates whether the broadcast should be shown
    show: true
  # The hint that is shown to players when they switch abilities.
  switched_ability_hint:
  # The broadcast content
    content: 'Selected ability {0}'
    # The broadcast duration
    duration: 5
    # The broadcast type
    type: Normal
    # Indicates whether the broadcast should be shown
    show: true
exiled_events:
  is_enabled: true
  debug: false
  # Indicates whether events are patched only if they have delegates subscribed to them
  use_dynamic_patching: true
  # Indicates whether SCP-173 can be blocked by the tutorial
  can_tutorial_block_scp173: true
  # Indicates whether SCP-096 can be triggered by the tutorial
  can_tutorial_trigger_scp096: true
  # Indicates whether SCP-049 can sense tutorial players
  can_scp049_sense_tutorial: true
  # Indicates whether tutorial is affected by SCP-079 scan.
  tutorial_not_affected_by_scp079_scan: false
  # Indicates whether flashbangs flash original thrower.
  can_flashbangs_affect_thrower: false
  # Indicates whether the name tracking (invisible EXILED version string added to the end of the server name) is enabled or not
  is_name_tracking_enabled: true
  # Indicates whether the inventory should be dropped before being set as spectator, through commands or plugins
  should_drop_inventory: true
  # Indicates whether the blood can be spawned
  can_spawn_blood: true
  # Indicates whether thrown keycards can affect doors that don't require any permissions
  can_keycard_throw_affect_doors: false
  # Indicates whether the SCP079 will recontained if there are no SCPs left.
  recontain_scp079_if_no_scps_left: true
  # Indicates whether configs have to be reloaded every round restart
  should_reload_configs_at_round_restart: false
  # Indicates whether translations has to be reloaded every round restart
  should_reload_translations_at_round_restart: false
  # Indicates whether bans should be logged
  should_log_bans: true
  # Whether to log RA commands.
  log_ra_commands: true
exiled_permissions:
# Indicates whether the debug should be shown
  should_debug_be_shown: false
  # The permissions folder path
  folder: '/root/.config/EXILED/Configs'
  # The permissions full path
  full_path: '/root/.config/EXILED/Configs/permissions.yml'
  is_enabled: true
  debug: false
horrorsounds:
# Determines whether the Horror Sounds plugin is enabled or not.
  is_enabled: true
  # Determines whether debug messages should be printed in the console.
  debug: false
  # A list of custom horror sounds that will be played randomly during the round.
  custom_sounds:
  - 'pitch_0.1 .g7'
  - '.g3 .g2'
  - 'pitch_0.1 13'
  - 'pitch_0.1 AGAIN'
  - 'pitch_0.2 A AN'
  - 'pitch_0.3 ANNOUNCEMENT'
  - 'pitch_0.2 DECONTAMINATION'
  - 'pitch_0.2 NATO_Q'
  - 'pitch_0.8 .g6'
  - 'pitch_0.5 .g6'
  # The minimum delay in seconds between playing the horror sounds.
  min_delay_seconds: 100
  # The maximum delay in seconds between playing the horror sounds.
  max_delay_seconds: 220
lobby_music_plugin:
  is_enabled: false
  debug: false
  # Enable loop the one specific song?
  loop_single_song: true
  # Choose a loop specific song
  single_song_name: 'craciunu.ogg'
  # If the song is not loop, the song will be play in this list
  queue_songs:
  - 'mix.ogg'
  - 'lofi.ogg'
  # You can set a standard volume when music is playing.
  standard_volume: 7
  # Play music without player?
  is_play_music_no_person: false
lone079_rework:
# Whether the plugin is enabled or not.
  is_enabled: true
  # Whether debug messages should be shown in the server console.
  debug: false
  # Whether SCP-049-2 (zombies) should be counted as SCPs when checking if SCP-079 is the last SCP alive.
  count_zombies: false
  # Whether SCP-079's respawn health should scale with its level. If true, health increases by 5% per level.
  scale_with_level: false
  # The base health percentage SCP-079 will respawn with. Default is 50%.
  health_percent: 50
  # The broadcast message shown to SCP-079 when it is respawned as another SCP.
  broadcast_message: '<i>You have been respawned as a random SCP with half health because all other SCPs have died.</i>'
  # The duration (in seconds) of the broadcast message shown to SCP-079 when it is respawned.
  broadcast_duration: 10
  # The delay (in seconds) before SCP-079 is respawned after being the last SCP alive.
  respawn_delay: 1
  # Whether SCP-079 should transform into another SCP when recontainment is blocked.
  transform_on_recontain: false
  # List of SCP roles that SCP-079 can transform into.
  scp079_available_roles:
  - Scp049
  - Scp096
  - Scp106
  - Scp173
  - Scp939
map_editor_reborn:
# Is the plugin enabled.
  is_enabled: true
  # Is the debug mode enabled.
  debug: false
  # Should object indicator be shown when you spawn an object.
  show_indicator_on_spawn: true
  # Enables FileSystemWatcher in this plugin. What it does is when you manually change values in a currently loaded map file, after saving the file the plugin will automatically reload the map in-game with the new changes so you won't need to do it yourself.
  enable_file_system_watcher: false
  # Whether the schematic .zip files should be automatically extracted when the server starts.
  auto_extract_schematics: false
  # Whether the plugin tracking is enabled. This is used to count how many servers are using the plugin.
  plugin_tracking: true
  # Whether the object will be auto selected when spawning it.
  auto_select: true
  # Option to load maps, when the specific event is called. If there are multiple maps, the random one will be choosen. Use UNLOAD to unload the map.
  load_map_on_event:
    on_generated:
    - 'news'
    on_round_started: []
    on_decontaminating: []
    on_warhead_detonated: []
  # The mode used for selecting maps when using the LoadMapOnEvent. Setting this to Random will pick a random map from the available maps. Setting this to Merge will automatically merge multiple maps into one and load all of them.
  load_map_on_event_mode: Merge
nodelex.main_plugin:
  is_enabled: true
  debug: false
  # =================
  # 
  # 
  # 
  # 
  # 
  # =================
  # Auto FriendlyFire
  # =================
  # Automatically enables or disables friendly fire at the beginning and end of the round.
  auto_friendly_fire: true
  # =================
  # 
  # 
  # 
  # 
  # 
  # =================
  # Scp Kill Broadcast
  # =================
  # - Controls whether broadcast messages are sent when SCPs are killed.
  # - The duration (in seconds) that broadcast messages are displayed.
  scp_kill_broadcast: true
  scp_kill_broadcast_duration: 20
  # =================
  # 
  # 
  # 
  # 
  # 
  # =================
  # Welcome Message
  # =================
  # - Controls whether a welcome message is broadcasted when a player joins.
  # - The duration (in seconds) for which the welcome message is displayed.
  welcome: true
  welcome_message_type: Broadcast
  welcome_duration: 15
  # =================
  # 
  # 
  # 
  # 
  # 
  # =================
  # Notify Last Player Alive
  # =================
  # - Indicates whether to notify the last player alive in a team.
  # - The duration (in seconds) for which the last player alive message is displayed.
  notify_last_player_alive: true
  last_player_alive_message_duration: 12
  # =================
  # 
  # 
  # 
  # 
  # 
  # =================
  # Spawn System
  # - Controls the blue light signal on the surface when the Nine-Tailed Fox team spawns.
  # - Controls the green light signal on the surface when the Chaos Insurgency team spawns.
  # - Controls the CASSIE announcement when the Chaos Insurgency team spawns.
  spawnlight: true
  # =================
  # 
  # 
  # 
  # 
  # 
  # =================
  # Painkiller
  # =================
  painkillers_have_effects: true
  good_effects:
  - 'randomitem'
  - 'goodeffect'
  - 'increasehealth'
  - 'sonic'
  - 'bypass'
  - 'ap'
  - 'pinkcandy'
  - 'tptoply'
  - 'onespec'
  - 'onespec'
  - 'onespec'
  bad_effects:
  - 'grenade'
  - 'mutate'
  - 'paper'
  - 'bombvomit'
  - 'bombvomit'
  - 'bombvomit'
  - 'flashvomit'
  - 'sizedown'
  - 'tpscp'
  - 'basketballplayer'
  - 'rndtp'
  - 'dropitems'
  - 'tantrum'
  - 'badeffect'
  - 'grandma'
  - 'die'
  - 'die'
  - 'kaboom'
  chance_for_bad_effect: 20
  min_duration: 5
  max_duration: 20
  # =================
  # 
  # 
  # 
  # 
  # 
  # =================
  # Server Setting
  # 
  # =================
  color: '#00bfcf'
  server_language: 'en'
  dc_scp_replacer: true
  crafting_system: true
  scp1162: true
  # =================
  # 
  # 
  # 
  # 
  # 
  # =================
  # Discord Webhook
  # =================
  discord_webhook_url_stuck: 'https://discord.com/api/webhooks/default_url'
  # =================
  # 
  # 
  # 
  # 
  # 
  # =================
  # Prevent Scp Death Cassie
  # =================
  prevent_scp_death_cassie: true
  # =================
  # 
  # 
  # 
  # 
  # 
  # =================
  # Hint
  # =================
  s_c_p096_hints: true
  s_c_p1576_hints: true
  s_c_p268_hints: true
  s_c_p2176_hints: true
  jailbird_hints: true
  kills_hints: true
  # =================
  # 
  # 
  # 
  # 
  # 
  # =================
  # Server
  # =================
  open_scp096: true
  config_folder: '/root/.config/EXILED/Configs/MainPlugin/Server'
  custom_roles_config_file: 'CustomRoles.yml'
  custom_roles_abilities_config_file: 'CustomAbilities.yml'
nodelex_wait_and_chill_reborn:
# Whether the plugin enabled.
  is_enabled: false
  # Whether debug messages should be shown in a server console.
  debug: false
  # Whether the default waiting for players screen should be displayed.
  display_waiting_for_players_screen: false
  # Whether the wait message should be displayed.
  display_wait_message: true
  # Whether the hints should be used instead of broadcasts for the wait message. (broadcasts aren't recommended)
  use_hints: true
  # Determines the position of the Hint on the users screen (32 = Top, 0 = Middle, -15 = Below)
  hint_vert_pos: -15
  lobby_config:
  # 
  # Modded by
  # Nodelex-Team
  # 
  # List of lobby rooms where players can spawn.´
  # Options:
  # - 'CD01'
  # - '173'
  # - 'GATE_A'
  # - 'GATE_B'
  # - '049'
  # - '079'
  # - '106'
  # - '939'
  # - 'DRIVEWAY'
  # - 'TOWER1'
  # - 'WC'
  # - 'GR18'
  # - 'ESCAPE'
  # - 'PC15'
    lobby_room: []
    # List of static positions where player can spawn:
    static_lobby_positions:
    - x: 38.46875
      y: 986.008
      z: 22.55859
    # Whether plugin should use all of lobby rooms on the list instead only one. Player when they join will be teleported to the random lobby room.
    multiple_rooms: false
    # The time (in seconds) between player joining on the server and him changing role while in lobby (change this number if some players aren't spawned / are spawned as a None class.
    spawn_delay: 0.25
    # List of roles which players can spawn as:
    roles_to_choose:
    - ClassD
    - Scientist
    # Use the Ready Check system to start the lobby. Useful for groups of friends.
    use_ready_check: true
    # 
    # % of players that need to be ready in order to start the round.
    # Suggested values:
    # 80 - 80% of players must be ready
    # 100 - Everyone must be ready
    ready_check_percent: 0
    # Limit how many ragdolls can be spawned during the lobby for SCP 3114. -1 for unlimited.
    ragdoll3114_limit: -1
    # Should the lobby only allow one of each SCP Role at a time
    unique_scps: true
    # Should everyone be added to global chat during the lobby
    lobby_global_chat: false
    # List of items given to a player while in lobby: (supports CustomItems)
    inventory:
    - 'Coin'
    - 'GunRevolver'
    # List of ammo given to a player while in lobby:
    ammo:
      Nato556: 0
      Nato762: 0
      Nato9: 0
      Ammo12Gauge: 0
      Ammo44Cal: 666
    # Whether players should NOT be able to trigger SCP-096 and stop moving SCP-173, while in lobby.
    turned_players: true
    # Effects that will be enabled, while in lobby. The number is the effect intensity.
    lobby_effects:
      MovementBoost: 50
    cleanup_pickups: true
    cleanup_ragdolls: true
s_c_p372_my_m_q_l:
  is_enabled: true
  debug: false
  visibility_duration: 4
  starting_health: 350
  starting_role: ClassD
  broadcast_message: '<b><color=red>You are SCP-372!</color></b>'
  spawn_chance: 30
  enable_cassie_on_spawn: true
  cassie_message_on_spawn: 'SCP 3 7 2 has breached containment. Exercise caution.'
  enable_cassie_on_escape: true
  cassie_message_on_escape: 'SCP 3 7 2 has escaped.'
  enable_cassie_on_death: true
  cassie_message_on_death: 'SCP 3 7 2 has been neutralized.'
  visible_when_using_items: true
  visible_when_using_voice_chat: true
  voice_chat_visibility_duration: 4
  # W.I.P - I highly suggest leaving it as default, some rooms might be broken.
  spawn_room_type: HczHid
  min_players: 1
s_c_p_cosmetics:
  is_enabled: false
  debug: false
  # Will players be able to wear hats?
  enable_hats: true
  # Will hats be deleted when players die?
  remove_hats_on_death: true
  # Will players be able to use MapEditorReborn schematics as hats?
  schematic_hats: true
  # List of Schematic Hats
  schematic_hat_list:
    Halo:
    # Name of the Schematic to use for the Hat
      schematic_name: 'Halo'
      # List of names the command will accept for this hat. CANNOT be named off/disable/remove/list. Items + Command Arguments take priority over schematics
      hat_names:
      - 'halo'
      # List of permissions required for this hat to be used
      required_permissions:
      - 'scpcosmetics.bk'
      # The Positional Offset for the Schematic
      position:
        x: 0
        y: -0.15
        z: 0.05
      # The Rotational Offset for the Schematic
      rotation:
        x: 0
        y: 0
        z: 0
      # The Scale for the Schematic
      scale:
        x: 0.6
        y: 0.6
        z: 0.6
    Police:
    # Name of the Schematic to use for the Hat
      schematic_name: 'PoliceHat'
      # List of names the command will accept for this hat. CANNOT be named off/disable/remove/list. Items + Command Arguments take priority over schematics
      hat_names:
      - 'police'
      # List of permissions required for this hat to be used
      required_permissions:
      - 'scpcosmetics.bk'
      # The Positional Offset for the Schematic
      position:
        x: 0
        y: -0.15
        z: 0.05
      # The Rotational Offset for the Schematic
      rotation:
        x: 0
        y: 0
        z: 0
      # The Scale for the Schematic
      scale:
        x: 0.62
        y: 0.62
        z: 0.62
    Phonix:
    # Name of the Schematic to use for the Hat
      schematic_name: 'sexi2'
      # List of names the command will accept for this hat. CANNOT be named off/disable/remove/list. Items + Command Arguments take priority over schematics
      hat_names:
      - 'phoenix'
      # List of permissions required for this hat to be used
      required_permissions:
      - 'scpcosmetics.bk'
      # The Positional Offset for the Schematic
      position:
        x: 0.22
        y: 0.1
        z: 0
      # The Rotational Offset for the Schematic
      rotation:
        x: 0
        y: 0
        z: 0
      # The Scale for the Schematic
      scale:
        x: 0.1
        y: 0.1
        z: 0.1
    idiot:
    # Name of the Schematic to use for the Hat
      schematic_name: 'idiot'
      # List of names the command will accept for this hat. CANNOT be named off/disable/remove/list. Items + Command Arguments take priority over schematics
      hat_names:
      - 'idiot'
      # List of permissions required for this hat to be used
      required_permissions:
      - 'scpcosmetics.bk'
      # The Positional Offset for the Schematic
      position:
        x: 0.12
        y: 0.08
        z: 0
      # The Rotational Offset for the Schematic
      rotation:
        x: 0
        y: 0
        z: 0
      # The Scale for the Schematic
      scale:
        x: 0.1
        y: 0.1
        z: 0.1
  # Will players be able to spawn pets?
  enable_pets: true
  # Set the scale of Pets for your server.
  pet_scale:
    x: 0.5
    y: 0.5
    z: 0.5
  # Will pets mirror their owners' class? RECOMMENDED: True - Prevents SCP-096 and SCP-173 issues
  pets_mirror_class: false
  # Will players be able to change their pet's class? RECOMMENDED: False - Prevents SCP-096 and SCP-173 issues
  pet_class_command_enabled: false
  # Will players be able to name their pets?
  name_pets: true
  # Will players be able to give their pet an item to hold?
  pets_can_hold_items: true
  # Will players be able to use MapEditorReborn schematics as pet models?
  schematic_pets: true
  # List of Schematic Pet Models
  schematic_pet_list:
    example: 
    yoshi:
    # Name of the Schematic to use for the Pet
      schematic_name: 'BeegYoshi'
      # List of names the command will accept for this pet. CANNOT be named off/disable/remove/list.
      model_names:
      - 'yoshi'
      - 'byoshi'
      - 'beegyoshi'
      # List of permissions required for this pet model to be used
      required_permissions:
      - 'scpcosmetics.bk'
      # The Positional Offset for the Schematic
      position:
        x: 0
        y: -0.31
        z: 0
      # The Rotational Offset for the Schematic
      rotation:
        x: 0
        y: 0
        z: 0
      # The Scale for the Schematic
      scale:
        x: 0.34
        y: 0.34
        z: 0.34
    boykisser:
    # Name of the Schematic to use for the Pet
      schematic_name: 'boykisserpet'
      # List of names the command will accept for this pet. CANNOT be named off/disable/remove/list.
      model_names:
      - 'furry'
      - 'femboy'
      - 'boykisser'
      # List of permissions required for this pet model to be used
      required_permissions:
      - 'scpcosmetics.bk'
      # The Positional Offset for the Schematic
      position:
        x: 0
        y: -0.21
        z: 0
      # The Rotational Offset for the Schematic
      rotation:
        x: 0
        y: 0
        z: 0
      # The Scale for the Schematic
      scale:
        x: 0.7
        y: 0.7
        z: 0.7
    Toilet:
    # Name of the Schematic to use for the Pet
      schematic_name: 'ToiletAnimated'
      # List of names the command will accept for this pet. CANNOT be named off/disable/remove/list.
      model_names:
      - 'toilet'
      - 'toaleta'
      - 'skibidi'
      # List of permissions required for this pet model to be used
      required_permissions:
      - 'scpcosmetics.bk'
      # The Positional Offset for the Schematic
      position:
        x: 0
        y: -0.41
        z: 0
      # The Rotational Offset for the Schematic
      rotation:
        x: 0
        y: 0
        z: 0
      # The Scale for the Schematic
      scale:
        x: 0.3
        y: 0.3
        z: 0.3
    capybara:
    # Name of the Schematic to use for the Pet
      schematic_name: 'Capybara'
      # List of names the command will accept for this pet. CANNOT be named off/disable/remove/list.
      model_names:
      - 'capy'
      - 'capybara'
      - 'cb'
      # List of permissions required for this pet model to be used
      required_permissions:
      - 'scpcosmetics.bk'
      # The Positional Offset for the Schematic
      position:
        x: 0
        y: -0.25
        z: 0
      # The Rotational Offset for the Schematic
      rotation:
        x: 0
        y: 0
        z: 0
      # The Scale for the Schematic
      scale:
        x: 0.5
        y: 0.5
        z: 0.5
  # Will players be able to wear Glows?
  enable_glows: true
  # Will glows be deleted when players die?
  remove_glows_on_death: true
scanner:
# Determines whether or not the plugin is enabled.
  is_enabled: true
  # Whether or not to show debug logs.
  debug: true
  # Determines whether or not the SCPs that have breached will be announced at the start.
  announce_scps_at_start: true
  # Determines the amount of seconds that will pass before SCPs are announced at the start.
  announce_scps_delay: 3
  # Determines whether or not to regularly scan and announce who is alive.
  regular_scanning: true
  # Determines the length of time between each scan (and before the 1st scan) each round.
  length_between_scans: 300
  # Determines the length of time a scan takes to complete.
  scan_length: 30
  # Determines if a list of SCPs will be included at the end of the scan.
  include_scp_list_in_scan: false
  # If set to false, scanning will be disabled after the nuke has been detonated.
  scan_after_nuke: true
  # Determines which zones will be scanned.
  scan_zones:
  - LightContainment
  - HeavyContainment
  - Entrance
  - Surface
scp650_plugin:
  is_enabled: true
  debug: false
  schematic_name: 'SCP650'
  pose_folder_path: '/root/.config/EXILED/Configs/SCP-650 poses'
  pose_file: 'global.yml'
  maximum_spawn_number: 1
  spawnable_zone:
  - LightContainment
  - HeavyContainment
  - Entrance
  logs_itslocation: true
  observe_effectable_factions:
  - FoundationEnemy
  - FoundationStaff
  observe_effectable_blacklist_roles: []
  targetable_factions:
  - FoundationEnemy
  - FoundationStaff
  target_blacklist_roles: []
  overlap_target: false
  targeting_ambient: -1
  target_following_min_time: 50
  target_following_max_time: 120
  # If following time passes, select whether SCP-650 will follow original target until next targetable player appears. Or it will just freeze at that point and wait.
  smooth_change_target: true
  change_target_to_killer_when_target_killed: true
  teleport_min_cool_time: 5
  teleport_max_cool_time: 10
  follow_target_to_pocket_dimension: true
scp_proximity_chat:
# Whether the plugin is enabled or disabled.
  is_enabled: true
  # Whether the debug mode is enabled or disabled.
  debug: false
  # The activation type: ServerSpecificSettings (custom settings) or NoClip (no clip key).
  activation_type: ServerSpecificSettings
  # Scp role that can use the proximity chat.
  scp_roles:
  - Scp049
  - Scp0492
  - Scp096
  - Scp106
  - Scp173
  - Scp939
  - Flamingo
  - AlphaFlamingo
  - ZombieFlamingo
  # If false, SCPs won't hear those with proximity chat enabled until they are near them.
  use_default_scp_chat: true
  # The volume of the voice.
  volume: 30
  # Represents the distance at which the audio is full volume.
  min_distance: 1
  # Max voice distance through the proximity chat.
  max_distance: 10
  # Hint displayed when a scp activates its proximity chat.
  proximity_chat_enabled:
  # The message type between Broadcast and Hint.
    type: Hint
    # The content of the message.
    content: '<b>Proximity chat is now <color=green>enabled</color>.</b>'
    # The duration of the message.
    duration: 3
    # A bool indicating whether to show this message or not.
    show: true
  # Hint displayed when a scp deactivates its proximity chat.
  proximity_chat_disabled:
  # The message type between Broadcast and Hint.
    type: Hint
    # The content of the message.
    content: '<b>Proximity chat is now <color=red>disabled</color>.</b>'
    # The duration of the message.
    duration: 3
    # A bool indicating whether to show this message or not.
    show: true
  proximity_chat_role:
  # The message type between Broadcast and Hint.
    type: Broadcast
    # The content of the message.
    content: '<b>You can toggle proximity chat by using the keybind configured in your settings.</b>'
    # The duration of the message.
    duration: 10
    # A bool indicating whether to show this message or not.
    show: true
  # The centered text (header) of the category.
  setting_header_label: 'ScpProximityChat'
  # The unique id of the setting.
  keybind_id: 200
  # The keybind label.
  keybind_label: 'Toggle scp proximity chat'
  # The keybind hint used to provides additional information.
  keybind_hint: 'Toggles the scp proximity chat.'
spectator_list:
  is_enabled: false
  debug: false
  # A list of teams the hints should be hidden for
  hidden_for: []
  # How often in seconds to refresh the hud
  refresh_rate: 2
  full_text: '<size=23><align=right>%display%</size><voffset=900> </voffset></align>'
  player_display: '-> %name%'
  no_spectators: 'No one is currently spectating you.'
  spectators: "\U0001F465 Spectators (%amount%)"
ultimate294:
# Will the plugin run?
  is_enabled: true
  # Will the plugin print Debug Text?
  debug: false
  # Configure the Spawning Locations of SCP-294
  spawning_locations:
    spawn_amount: 1
    spawn_rooms:
      EzUpstairsPcs:
      - position:
          x: -5.15
          y: 0
          z: 2
        rotation:
          x: 0
          y: -90
          z: 0
        scale:
          x: 1
          y: 1
          z: 1
      EzPcs:
      - position:
          x: -7
          y: 0
          z: -1.75
        rotation:
          x: 0
          y: -90
          z: 0
        scale:
          x: 1
          y: 1
          z: 1
      - position:
          x: 2.5
          y: 0
          z: 6.8
        rotation:
          x: 0
          y: 0
          z: 0
        scale:
          x: 1
          y: 1
          z: 1
      EzDownstairsPcs:
      - position:
          x: 7
          y: -1.5
          z: -5.8
        rotation:
          x: 0
          y: 90
          z: 0
        scale:
          x: 1
          y: 1
          z: 1
      - position:
          x: 7
          y: -1.5
          z: 5.8
        rotation:
          x: 0
          y: 90
          z: 0
        scale:
          x: 1
          y: 1
          z: 1
  # Enable Voice Effects? Disable this if performance is subpar and you give out more than about 8 drinks per round.
  enable_voice_effects: true
  # Should players be forced to get a random drink? (Player drinks will still be requestable)
  force_random: false
  # How close to the machine does the player have to be?
  use_distance: 2.5
  # Should the Cola be dispensed into the machine's output? Set to False to put it in the player's inventory.
  spawn_in_output: true
  # How long should it take from command execution to dispense the drink?
  dispense_delay: 5.5
  # Cooldown after a player uses the machine. Starts exactly as the coin is inserted
  cooldown_time: 10
  # Enable to use the Community Made Drinks
  enable_community_drinks: true
  # The maximum uses of a SCP-294 machine before it deactivates. Set to -1 for infinite uses
  max_uses_per_machine: -1
  # The maximum size a player can grow to from a drink.
  max_size_from_drink:
    x: 1.3
    y: 1.3
    z: 1.3
  # The minimum size a player can shrink to from a drink.
  min_size_from_drink:
    x: 0.7
    y: 0.7
    z: 0.7
welcome__message:
  is_enabled: false
  debug: false
  # Jeżeli zaznaczone jest True Wiadomość się pokaże.
  show_hint: true
