//TITLES FOR HALF-LIFE 2 // Position command $position x y // x & y are from 0 to 1 to be screen resolution independent // -1 means center in each dimension // Effect command $effect // effect 0 is fade in/fade out // effect 1 is flickery credits // effect 2 is write out (training room) // Text color r g b command $color // fadein time fadeout time / hold time // $fadein (message fade in time - per character in effect 2) // $fadeout (message fade out time) // $holdtime (stay on the screen for this long) //INTRO TITLES // All centered for now $position -1 -1 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 3.5 // How long it takes to fade out the message after holding $fadeout 1.5 //INTRO CREDITS // Test values -- JAY // Lower left $position 0.1 0.8 $effect 1 // Final fade-in color $color 128 128 128 // This is the highlight/flash color $color2 0 0 0 $fadein 1.5 $fadeout 0.5 $holdtime 1.2 // GMOD: Used in HL1, removed //CR1 //{ //Testing 1 //} //CR2 //{ //Testing 2 //} //CR3 //{ //Testing 3 //} //INTRO TITLES // All centered for now $position -1 -1 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 3.5 // How long it takes to fade out the message after holding $fadeout 1.5 GAMEOVER_ALLY { #HL2_GameOver_Ally } GAMEOVER_OBJECT { #HL2_GameOver_Object } GAMEOVER_TIMER { #HL2_GameOver_Timer } GAMEOVER_STUCK { #HL2_GameOver_Stuck } // EP1 GAMEOVER_ALYXDEAD { #Episodic_GameOver_AlyxDead } // EP2 GAMEOVER_ALYXLEFT { #EP2_GameOver_AlyxLeft } $fadein 0.03 $holdtime 9 //CHAPTER TITLES $fadein 0.01 $holdtime 3.5 $position -1 0.58 CHAPTER1_TITLE { #HL2_Chapter1_Title } CHAPTER2_TITLE { #HL2_Chapter2_Title } CHAPTER3_TITLE { #HL2_Chapter3_Title } CHAPTER4_TITLE { #HL2_Chapter4_Title } CHAPTER5_TITLE { #HL2_Chapter5_Title } CHAPTER6_TITLE { #HL2_Chapter6_Title } CHAPTER7_TITLE { #HL2_Chapter7_Title } CHAPTER8_TITLE { #HL2_Chapter8_Title } CHAPTER9_TITLE { #HL2_Chapter9_Title } CHAPTER9A_TITLE { #HL2_Chapter9a_Title } CHAPTER10_TITLE { #HL2_Chapter10_Title } CHAPTER11_TITLE { #HL2_Chapter11_Title } CHAPTER12_TITLE { #HL2_Chapter12_Title } CHAPTER13_TITLE { #HL2_Chapter13_Title } // EP1 EP1_CHAPTER1_TITLE { #episodic_Chapter1_Title } EP1_CHAPTER2_TITLE { #episodic_Chapter2_Title } EP1_CHAPTER3_TITLE { #episodic_Chapter3_Title } EP1_CHAPTER4_TITLE { #episodic_Chapter4_Title } EP1_CHAPTER5_TITLE { #episodic_Chapter5_Title } // EP2 EP2_CHAPTER1_TITLE { #ep2_Chapter1_Title } EP2_CHAPTER2_TITLE { #ep2_Chapter2_Title } EP2_CHAPTER3_TITLE { #ep2_Chapter3_Title } EP2_CHAPTER4_TITLE { #ep2_Chapter4_Title } EP2_CHAPTER5_TITLE { #ep2_Chapter5_Title } EP2_CHAPTER6_TITLE { #ep2_Chapter6_Title } EP2_CHAPTER7_TITLE { #ep2_Chapter7_Title } EP2_CHAPTER8_TITLE { #ep2_Chapter8_Title } EP2_CHAPTER9_TITLE { #ep2_Chapter9_Title } // In-Game messages $position 0.1 0.1 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.00 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.15 // How long to hold the message on the screen (after it scans out) $holdtime 1.0 // How long it takes to fade out the message after holding $fadeout 0.25 $boxsize 0.4 $boxcolor 31 31 31 127 GAMESAVING_360 { #HL2_Saved } $position -1 0.65 GAMESAVING { #HL2_Saved } // In-Game messages $position 0.1 0.1 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.00 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.15 // How long to hold the message on the screen (after it scans out) $holdtime 1.0 // How long it takes to fade out the message after holding $fadeout 0.25 $boxsize 0.4 $boxcolor 31 31 31 127 // The following message will clear any existing message of the given name $clearmessage GAMESAVING GAMESAVED_360 { #HL2_Saved } $position -1 0.65 GAMESAVED { #HL2_Saved } $clearmessage 0 // Game title // This is a placeholder to hold the effects controls for the "Half-Life" title $position -1 -1 // Only effect 0 is supported for game title $effect 0 // This is the final color $color 180 180 180 // Not used color2 $color2 0 0 0 // This is the time it takes to fade in the title $fadein 1.0 // How long to hold the message on the screen (after it scans out) $holdtime 3.0 // How long it takes to fade out the message after holding $fadeout 1.5 $boxsize 0.0 GAMETITLE { Half-Life } //HAZARD COURSE TEXT // Test values -- JAY $position -1 0.65 // Scan-out text effect $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 0 200 50 // This is the time it takes to fade each character $fadein 0.005 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.5 // How long to hold the message on the screen (after it scans out) $holdtime 3.5 // How long it takes to fade out the message after holding $fadeout 1.5 $position -1 0.65 $position -1 0.3 ////////////////////////////////////////////////// HALF LIFE 1 ////////////////////////////////////////////////// //INTRO TITLES // All centered for now $position -1 -1 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 3.5 // How long it takes to fade out the message after holding $fadeout 1.5 CR27 { #CR27 } //INTRO CREDITS // Test values -- JAY // Lower left $position 0.1 0.8 $effect 1 // Final fade-in color $color 128 128 128 // This is the highlight/flash color $color2 0 0 0 $fadein 1.5 $fadeout 0.5 $holdtime 1.2 CR1 { Ted Backman } CR2 { TK Backman } CR3 { Kelly Bailey } CR4 { Yahn Bernier } CR5 { Ken Birdwell } CR6 { Steve Bond } CR7 { Dario Casali } CR8 { John Cook } CR9 { Greg Coomer } CR10 { Wes Cumberland } CR11 { John Guthrie } CR12 { Mona Lisa Guthrie } CR13 { Mike Harrington } CR14 { Monica Harrington } CR15 { Brett Johnson } CR16 { Chuck Jones } CR17 { Marc Laidlaw } CR18 { Karen Laur } CR19 { Randy Lundeen } CR20 { Yatsze Mark } CR21 { Lisa Mennet } CR22 { Gabe Newell } CR23 { Dave Riller } CR24 { Aaron Stackpole } CR25 { Jay Stelly } CR26 { Harry Teasley } CR35 { Steve Theodore } CR36 { Bill Van Buren } CR37 { Robin Walker } CR38 { Douglas R. Wood } //END CREDITS $position -1 -1 $effect 0 // Final fade-in color $color 128 128 128 // This is the highlight/flash color $color2 0 0 0 $fadein 0.5 $fadeout 0.5 $holdtime 4 VALVEIS { #VALVEIS } END1 { Viktor Antonov Ted Backman Kelly Bailey Jeff Ballinger Matt Bamberger Aaron Barber Yahn Bernier } END2 { Ken Birdwell Derrick Birum Chris Bokitch Steve Bond Matt Boone Charlie Brown Julie Caldwell } END3 { Dario Casali Yvan Charpentier Jess Cliffe John Cook Greg Coomer Kellie Cosner Scott Dalton } END4 { Kerry Davis Jason Deakins Ariel Diaz Quintin Doroquez Martha Draves Laura Dubuk Mike Dunkle } END5 { Mike Dussault Rick Ellis Dhabih Eng Miles Estes Adrian Finol Bill Fletcher Moby Francke } END6 { Pat Goodwin Chris Green Chris Grinstead John Guthrie Leslie Hall Damarcus Holbrook Tim Holt } END7 { Brian Jacobson Erik Johnson Jakob Jungels Iikka Keranen Eric Kirchmer Marc Laidlaw Jeff Lane } END8 { Tom Leonard Doug Lombardi Randy Lundeen Scott Lynch Ido Magal Gary McTaggart John Morello II } END9 { Bryn Moslow Gabe Newell Tri Nguyen Jake Nicholson Martin Otten Kristen Perry Bay Raitt } END10 { Alfred Reynolds Dave Riller Danika Rogers David Sawyer Aaron Seeler Nick Shaffner Taylor Sherman } END11 { Eric Smith David Speyrer Jay Stelly Jeremy Stone Mikel Thompson Kelly Thornton Carl Uhlman } END12 { Bill Van Buren KayLee Vogt Robin Walker Josh Weier Doug Wood Matt T Wood Matt Wright } //INTRO TITLES // All centered for now $position -1 -1 $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25 // How long to hold the message on the screen (after it scans out) $holdtime 3.5 // How long it takes to fade out the message after holding $fadeout 1.5 CR28 { #CR28 } CR29 { #CR29 } CR30 { #CR30 } CR31 { #CR31 } CR32 { #CR32 } CR33 { #CR33 } CR34 { #CR34 } $fadein 0.03 $holdtime 9 GAMEOVER { #GAMEOVER } $fadein 0.03 $holdtime 10 TRAITOR { #TRAITOR } $fadein 0.03 $holdtime 10 OMGYOULOSER { #OMGYOULOSER } //CHAPTER TITLES $fadein 0.01 $position -1 0.4 $holdtime 3.5 T0A0TITLE { #T0A0TITLE } $position -1 0.65 C0A0TITLE { #HL1_Chapter1_Title } OPENTITLE3 { } OPENTITLE4 { } C0A1TITLE { #HL1_Chapter2_Title } C1A1TITLE { #HL1_Chapter3_Title } C1A2TITLE { #HL1_Chapter4_Title } C1A3TITLE { #HL1_Chapter5_Title } C1A4TITLE { #HL1_Chapter6_Title } C2A1TITLE { #HL1_Chapter7_Title } C2A2TITLE { #HL1_Chapter8_Title } C2A3TITLE { #HL1_Chapter9_Title } C2A4TITLE1 { #HL1_Chapter10_Title } C2A4TITLE2 { #HL1_Chapter11_Title } C2A5TITLE { #HL1_Chapter12_Title } C3A1TITLE { #HL1_Chapter13_Title } C3A2TITLE { #HL1_Chapter14_Title } C4A1TITLE { #HL1_Chapter15_Title } C4A1ATITLE { #HL1_Chapter17_Title } C4A1BTITLE { } C4A1CTITLE { } C4A1ETITLE { } C4A1FTITLE { } C4A2TITLE { #HL1_Chapter16_Title } C4A3TITLE { #HL1_Chapter18_Title } C5TITLE { #HL1_Chapter19_Title } //HAZARD COURSE TEXT // Test values -- JAY $position -1 0.65 // Scan-out text effect $effect 2 // This is the final color $color 100 100 100 // This is the highlight color $color2 0 200 50 // This is the time it takes to fade each character $fadein 0.005 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.5 // How long to hold the message on the screen (after it scans out) $holdtime 3.5 // How long it takes to fade out the message after holding $fadeout 1.5 $position -1 0.3 HZBUTTON1 { #HZBUTTON1 } $position -1 0.65 HZBUTTON2 { #HZBUTTON2 } HZMOVE { #HZMOVE } HZJUMP { #HZJUMP } HZDUCK { #HZDUCK } HZCOMBO { #HZCOMBO } HZDUCKJUMP { #HZDUCKJUMP } HZLADDER { #HZLADDER } HZLJUMP { #HZLJUMP } $position -1 0.3 HZLMOD { #HZLMOD } $position -1 0.65 HZMEDKIT { #HZMEDKIT } HZMOMENT { #HZMOMENT } HZPUSH { #HZPUSH } HZPULL { #HZPULL } HZCROWBAR { #HZCROWBAR } HZLITEON { #HZLITEON } HZLITEOFF { #HZLITEOFF } HZWEAPON { #HZWEAPON } HZFIREWEAP { #HZFIREWEAP } HZARMOR { #HZARMOR } HZSWIM { #HZSWIM } HZDAMAGE { #HZDAMAGE } HZHAZARD { #HZHAZARD } HZSCIENTIST { #HZSCIENTIST } HZBARNEY { #HZBARNEY } HZTRAIN { #HZTRAIN } HZDONE { #HZDONE }