"NPC_Stalker.BurnFlesh" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/stalker/laser_flesh.wav" } "NPC_Stalker.BurnWall" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/stalker/laser_burn.wav" } "NPC_Stalker.FootstepLeft" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "rndwave" { "wave" "npc/stalker/stalker_footstep_left1.wav" "wave" "npc/stalker/stalker_footstep_left2.wav" } } "NPC_Stalker.FootstepRight" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "rndwave" { "wave" "npc/stalker/stalker_footstep_right1.wav" "wave" "npc/stalker/stalker_footstep_right2.wav" } } "NPC_Stalker.Hit" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "50, 150" "soundlevel" "SNDLVL_NORM" "wave" "npc/vort/foot_hit.wav" } "NPC_Stalker.AmbientLaserStart" { "channel" "CHAN_AUTO" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/stalker/laser_start.wav" }