"NPC_MetroPolice.SentenceParameters" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "100,106" "soundlevel" "SNDLVL_90dB" "wave" "common/null.wav" } "NPC_MetroPolice.HitByVehicle" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "npc/metropolice/hit_by_vehicle1.wav" "wave" "npc/metropolice/hit_by_vehicle2.wav" "wave" "npc/metropolice/hit_by_vehicle3.wav" } } "NPC_MetroPolice.Shove" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "physics/flesh/flesh_impact_hard3.wav" "wave" "physics/flesh/flesh_impact_hard4.wav" "wave" "physics/flesh/flesh_impact_hard5.wav" } } "NPC_MetroPolice.FootstepLeft" { "channel" "CHAN_BODY" "volume" "1.0" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "player/footsteps/tile1.wav" "wave" "player/footsteps/tile2.wav" } } "NPC_MetroPolice.FootstepRight" { "channel" "CHAN_BODY" "volume" "1.0" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "player/footsteps/tile3.wav" "wave" "player/footsteps/tile4.wav" } } "NPC_MetroPolice.RunFootstepLeft" { "channel" "CHAN_BODY" "volume" "0.55" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/metropolice/gear1.wav" "wave" "npc/metropolice/gear3.wav" "wave" "npc/metropolice/gear5.wav" } } "NPC_MetroPolice.RunFootstepRight" { "channel" "CHAN_BODY" "volume" "0.55" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/metropolice/gear2.wav" "wave" "npc/metropolice/gear4.wav" "wave" "npc/metropolice/gear6.wav" } } // ********************************************************** // OBSOLETE: // metropolice should always use sentences.txt entries, // the following should NOT be referenced. "NPC_MetroPolice.Alert" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "*npc/metropolice/vo/confirmpriority1sighted.wav" } } "NPC_MetroPolice.Die" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "npc/metropolice/die1.wav" "wave" "npc/metropolice/die2.wav" "wave" "npc/metropolice/die3.wav" "wave" "npc/metropolice/die4.wav" } } "NPC_MetroPolice.Pain" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "npc/metropolice/pain1.wav" "wave" "npc/metropolice/pain2.wav" "wave" "npc/metropolice/pain3.wav" "wave" "npc/metropolice/pain4.wav" } } "NPC_MetroPolice.OnFireScream" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "*npc/metropolice/vo/officerneedshelp.wav" "wave" "*npc/metropolice/vo/help.wav" } } "NPC_MetroPolice.LocateSpeech" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "*npc/metropolice/vo/thereheis.wav" } } "NPC_MetroPolice.DeploySpeech" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "*npc/metropolice/vo/visceratordeployed.wav" } } "NPC_MetroPolice.WaterSpeech" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "*npc/metropolice/vo/wasteriver.wav" "wave" "*npc/metropolice/vo/canal.wav" } } "NPC_MetroPolice.HidingSpeech" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "*npc/metropolice/vo/searchingforsuspect.wav" "wave" "*npc/metropolice/vo/novisualonupi.wav" } } "NPC_MetroPolice.Warn" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "*npc/metropolice/vo/holdit.wav" "wave" "*npc/metropolice/vo/dontmove.wav" } } "NPC_MetroPolice.Freeze" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "*npc/metropolice/vo/dontmove.wav" } "NPC_MetroPolice.Stay" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "*npc/metropolice/vo/holdit.wav" } "NPC_MetroPolice.Customs.GoRight" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "*npc/metropolice/vo/moveit2.wav" } "NPC_MetroPolice.Customs.GoLeft" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "*npc/metropolice/vo/movealong3.wav" } "NPC_MetroPolice.Luggagescript.Warn" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "*npc/metropolice/vo/firstwarningmove.wav" } "NPC_MetroPolice.Radio.On" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "npc/metropolice/vo/on1.wav" "wave" "npc/metropolice/vo/on2.wav" } } "NPC_MetroPolice.Radio.Off" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "npc/metropolice/vo/off1.wav" "wave" "npc/metropolice/vo/off2.wav" } } "NPC_MetroPolice.Cupcop.Intro" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "*npc/metropolice/vo/standardloyaltycheck.wav" } "NPC_MetroPolice.Cupcop.PickUpTheCan" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "*npc/metropolice/vo/pickupthecan1.wav" } "NPC_MetroPolice.Cupcop.PickUpTheCan.Nag" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "*npc/metropolice/vo/pickupthecan2.wav" "wave" "*npc/metropolice/vo/pickupthecan3.wav" "wave" "*npc/metropolice/vo/youknockeditover.wav" } } "NPC_MetroPolice.Cupcop.PutItInTheTrash" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "*npc/metropolice/vo/putitinthetrash1.wav" "wave" "*npc/metropolice/vo/putitinthetrash2.wav" } } "NPC_MetroPolice.Cupcop.Failure" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "*npc\metropolice\vo\prepareforjudgement.wav" } "NPC_MetroPolice.Cupcop.Failure.Leave" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "*npc\metropolice\vo\loyaltycheckfailure.wav" } "NPC_MetroPolice.Cupcop.Success" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "*npc/metropolice/vo/citizensummoned.wav" } "NPC_MetroPolice.Cupcop.GoAway" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "*npc/metropolice/vo/allrightyoucango.wav" } "NPC_MetroPolice.Cupcop.GoAway.Failure" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "*npc/metropolice/vo/nowgetoutofhere.wav" } "NPC_MetroPolice.Cupcop.Chuckle" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "*npc/metropolice/vo/chuckle.wav" } "NPC_MetroPolice.onecontained" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "*npc/combine_soldier/vo/onecontained.wav" } "NPC_MetroPolice.takedown" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "*npc/metropolice/takedown.wav" }