"NPC_HeadCrab.Burning" { "channel" "CHAN_STATIC" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_75dB" "wave" "npc/headcrab/headcrab_burning_loop2.wav" } "NPC_HeadCrab.StopBurning" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "NPC_HeadCrab.Gib" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "physics/flesh/flesh_squishy_impact_hard2.wav" } "NPC_HeadCrab.Idle" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "rndwave" { "wave" "npc/headcrab/idle1.wav" "wave" "npc/headcrab/idle2.wav" "wave" "npc/headcrab/idle3.wav" } } "NPC_HeadCrab.Alert" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "wave" "npc/headcrab/alert1.wav" } "NPC_HeadCrab.Pain" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "rndwave" { "wave" "npc/headcrab/pain1.wav" "wave" "npc/headcrab/pain2.wav" "wave" "npc/headcrab/pain3.wav" } } "NPC_HeadCrab.Die" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "rndwave" { "wave" "npc/headcrab/die1.wav" "wave" "npc/headcrab/die2.wav" } } "NPC_HeadCrab.Bite" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "wave" "npc/headcrab/headbite.wav" } "NPC_Headcrab.Attack" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "rndwave" { "wave" "npc/headcrab/attack1.wav" "wave" "npc/headcrab/attack2.wav" "wave" "npc/headcrab/attack3.wav" } } "NPC_Headcrab.Footstep" { "channel" "CHAN_BODY" "volume" "0.01" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "npc/headcrab_poison/ph_step1.wav" "wave" "npc/headcrab_poison/ph_step2.wav" "wave" "npc/headcrab_poison/ph_step3.wav" "wave" "npc/headcrab_poison/ph_step4.wav" } } "NPC_Headcrab.BurrowIn" { "channel" "CHAN_BODY" "volume" "0.4" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "wave" "npc/antlion/digdown1.wav" } "NPC_Headcrab.BurrowOut" { "channel" "CHAN_BODY" "volume" "0.6" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/antlion/digdown1.wav" } }