"lang" { "Language" "English" "Tokens" { // Source entities "bounce_bomb" "Bouncy Grenade" "dynamic_prop" "Dynamic Prop" "entityflame" "Fire" "env_beam" "Beam" "env_fire" "Fire" "env_explosion" "Explosion" "env_laser" "Laser" "env_physexplosion" "Physics Explosion" "env_physimpact" "Impact" "env_physwire" "Wire" "func_brush" "Brush" "func_button" "Button" "func_conveyor" "Conveyer" "func_door" "Door" "func_door_rotating" "Door" "func_movelinear" "Moving Object" "func_physbox" "Physics Object" "func_physbox_multiplayer" "Physics Object" "func_plat" "Moving Object" "func_platrot" "Moving Object" "func_pushable" "Physics Object" "func_rot_button" "Button" "func_rotating" "Moving Object" "func_tracktrain" "Moving Object" "func_train" "Moving Object" "func_wall" "Wall" "func_wall_toggle" "Wall" "generic_actor" "Generic Actor" "cycler_actor" "Generic Actor" "grenade" "Grenade" "grenade_beam" "Mortar Beam" "momentary_rot_button" "Button" "momentary_door" "Door" "npc_concussiongrenade" "Concussion Grenade" "npc_contactgrenade" "Contact Grenade" "npc_handgrenade" "Grenade" "phys_magnet" "Magnet" "physics_cannister" "Cannister" "physics_prop" "Physics Prop" "physics_prop_ragdoll" "Ragdoll" "player" "Player" "point_hurt" "Point Hurt" "prop_door_rotating" "Door" "prop_dynamic" "Dynamic Prop" "prop_dynamic_ornament" "Dynamic Prop" "prop_dynamic_override" "Dynamic Prop" "prop_physics" "Physics Prop" "prop_physics_multiplayer" "Physics Prop" "prop_physics_override" "Physics Prop" "prop_physics_respawnable" "Physics Prop" "prop_ragdoll" "Ragdoll" "prop_ragdoll_attached" "Ragdoll" "prop_sphere" "Sphere" "prop_vehicle" "Vehicle" "prop_vehicle_choreo_generic" "Vehicle" "prop_vehicle_driveable" "Vehicle" "simple_bot" "Bot" "simple_physics_brush" "Brush" "simple_physics_prop" "Physics Prop" "trigger" "Trigger" "trigger_hurt" "Trigger Hurt" "trigger_impact" "Impact" "trigger_vphysics_motion" "Moving Object" "worldspawn" "World" "logic_choreographed_scene" "Choreographed Scene" "env_entity_dissolver" "Entity Dissolver" "point_template" "Entity Template" "npc_antlion_template_maker" "Antlion Spawner" "helicopter_chunk" "Helicopter Chunk" // Garry's Mod entities "base_ai" "Base SNPC" "base_anim" "Animated Entity" "base_brush" "Brush" "base_edit" "Editor" "base_entity" "Entity" "base_gmodentity" "Entity" "base_nextbot" "Nextbot" "edit_fog" "Fog Editor" "edit_sky" "Sky Editor" "edit_sun" "Sun Editor" "gmod_anchor" "Anchor" "gmod_balloon" "Balloon" "gmod_button" "Button" "gmod_cameraprop" "Camera" "gmod_dynamite" "Dynamite" "gmod_emitter" "Emitter" "gmod_ghost" "Ghost" "gmod_hoverball" "Hoverball" "gmod_lamp" "Lamp" "gmod_light" "Light" "gmod_thruster" "Thruster" "gmod_wheel" "Wheel" "prop_effect" "Effect" "ragdoll_motion" "Ragdoll Controller" "sent_ai" "AI" "sent_anim" "Animated Entity" "sent_ball" "Bouncy Ball" "sent_brush" "Brush" "sent_nextbot" "Nextbot" "weapon_swep" "Scripted Weapon" // Half-Life 2 NPCs "npc_advisor" "Advisor" "npc_alyx" "Alyx Vance" "npc_antlion" "Antlion" "npc_antlion_grub" "Antlion Grub" "npc_antlion_worker" "Antlion Worker" "npc_antlionguard" "Antlion Guard" "npc_barnacle" "Barnacle" "npc_barnacle_tongue_tip" "Barnacle Tongue" "npc_barney" "Barney Calhoun" "npc_breen" "Wallace Breen" "npc_citizen" "Citizen" "npc_clawscanner" "Shield Scanner" "npc_combine" "Combine" "npc_combine_s" "Combine Soldier" "npc_combinedropship" "Combine Dropship" "npc_combinegunship" "Combine Gunship" "npc_combine_camera" "Combine Camera" "npc_crow" "Crow" "npc_cscanner" "City Scanner" "npc_dog" "Dog" "npc_eli" "Eli Vance" "npc_enemyfinder" "Enemy Finder" "npc_enemyfinder_combinecannon" "Combine Cannon" "npc_fastzombie" "Fast Zombie" "npc_fastzombie_torso" "Fast Zombie Torso" "npc_fisherman" "Fisherman" "npc_furniture" "Actor" "npc_gman" "G-Man" "npc_headcrab" "Headcrab" "npc_headcrab_black" "Poison Headcrab" "npc_headcrab_fast" "Fast Headcrab" "npc_headcrab_poison" "Poison Headcrab" "npc_helicopter" "Hunter-Chopper" "npc_hunter" "Hunter" "npc_ichthyosaur" "Ichthyosaur" "npc_kleiner" "Dr. Isaac Kleiner" "npc_magnusson" "Dr. Arne Magnusson" "npc_manhack" "Manhack" "npc_metropolice" "Metro-Police" "npc_missiledefense" "Missile Defense" "npc_monk" "Father Grigori" "npc_mossman" "Dr. Judith Mossman" "npc_pigeon" "Pigeon" "npc_poisonzombie" "Poison Zombie" "npc_rollermine" "Rollermine" "npc_seagull" "Seagull" "npc_sniper" "Sniper" "npc_stalker" "Stalker" "npc_strider" "Strider" "npc_turret_ceiling" "Ceiling Turret" "npc_turret_floor" "Turret" "npc_turret_ground" "Ground Turret" "npc_vortigaunt" "Vortigaunt" "npc_zombie" "Zombie" "npc_zombie_torso" "Zombie Torso" "npc_zombine" "Zombine" "npc_apcdriver" "Combine APC" "proto_sniper" "Sniper" // Half-Life 2 entities "combine_bouncemine" "Combine Bouncy Mine" "combine_mine" "Combine Mine" "concussiveblast" "Concussion Explosion" "crane_tip" "Crane Magnet" "crossbow_bolt" "Crossbow Bolt" "ent_watery_leech" "Water Leech" "env_headcrabcanister" "Headcrab Canister" "func_recharge" "Suit Recharger" "func_tank" "Mounted Gun" "func_tank_combine_cannon" "Combine Autogun" "func_tankairboatgun" "Airboat Gun" "func_tankapcrocket" "APC Rocket" "grenade_ar2" "SMG Grenade" "grenade_helicopter" "Helicopter Bomb" "grenade_homer" "Homing Grenade" "grenade_pathfollower" "Pathfollowing Grenade" "grenade_spit" "Antlion Spit" "hl2mp_ragdoll" "Ragdoll" "hunter_flechette" "Flechette" "item_ammo_crate" "Ammo Crate" "item_item_crate" "Item Crate" "mortarshell" "Combine Suppression Device" "npc_bullseye" "Target" "npc_grenade_bugbait" "Bugbait" "npc_grenade_frag" "Grenade" "npc_launcher" "Launcher" "npc_satchel" "Satchel Charge" "npc_tripmine" "Tripmine" "prop_combine_ball" "Combine Ball" "prop_dropship_container" "Dropship Container" "prop_stickybomb" "Magnusson Device" "prop_thumper" "Thumper" "prop_vehicle_airboat" "Airboat" "prop_vehicle_apc" "Combine APC" "prop_vehicle_crane" "Crane" "prop_vehicle_jeep" "Vehicle" "prop_vehicle_jeep_old" "Vehicle" "prop_vehicle_prisoner_pod" "Pod" "rpg_missile" "RPG Missile" "trigger_waterydeath" "Water Leeches" "weapon_striderbuster" "Magnusson Device" "script_conditions" "Script" "scripted_sequence" "Scripted Sequence" // Half-Life 1 NPCs "monster_alien_controller" "Controller" "monster_alien_grunt" "Alien Grunt" "monster_alien_slave" "Alien Slave" "monster_apache" "Apache Helicopter" "monster_babycrab" "Baby Crab" "monster_barnacle" "Barnacle" "monster_barney" "Security Officer" "monster_barney_dead" "Dead Security Officer" "monster_bigmomma" "Gonarch" "monster_bloater" "Floater" "monster_bullchicken" "Bullsquid" "monster_cockroach" "Cockroach" "monster_flyer" "Flyer" "monster_flyer_flock" "Flyer Flock" "monster_furniture" "Actor" "monster_gargantua" "Gargantua" "monster_generic" "Actor" "monster_gman" "G-Man" "monster_grunt_repel" "Repelling Grunt" "monster_headcrab" "Headcrab" "monster_hevsuit_dead" "Dead Researcher" "monster_hgrunt_dead" "Dead Grunt" "monster_houndeye" "Houndeye" "monster_human_assassin" "Assassin" "monster_human_grunt" "Grunt" "monster_ichthyosaur" "Ichthyosaur" "monster_leech" "Leech" "monster_miniturret" "Mini Turret" "monster_mortar" "Mortar" "monster_nihilanth" "Nihilanth" "monster_osprey" "Osprey" "monster_scientist" "Scientist" "monster_scientist_dead" "Dead Scientist" "monster_sentry" "Sentry" "monster_sitting_scientist" "Scientist" "monster_snark" "Snark" "monster_tentacle" "Tentacle" "monster_turret" "Heavy Turret" "monster_zombie" "Zombie" // Half-Life 1 entities "bmortar" "Big Momma Mortar Shot" "controller_energy_ball" "Energy Ball" "controller_head_ball" "Energy Ball" "crossbow_bolt_hl1" "Crossbow Bolt" "func_pendulum" "Pendulum" "func_tanklaser" "Tank Laser" "func_tankrocket" "Tank Rocket" "func_tankmortar" "Tank Mortar" "func_tankphyscannister" "Tank Canister" "func_tankpulselaser" "Tank Pulse" "garg_stomp" "Energy" "grenade_mp5" "MP5 Grenade" "grenade_hand" "Hand Grenade" "hornet" "Hornet" "monster_satchel" "Satchel Charge" "monster_tripmine" "Tripmine" "nihilanth_energy_ball" "Energy Ball" "rpg_rocket" "RPG Rocket" "speaker" "Speaker" "squidspit" "Bullsquid Spit" "xen_hair" "Xen Hair" "xen_hull" "Large Xen Spore" "xen_plantlight" "Xen Plant" "xen_spore_small" "Small Xen Spore" "xen_spore_medium" "Medium Xen Spore" "xen_spore_large" "Large Xen Spore" "xen_tree" "Xen Tree" // Portal "prop_energy_ball" "High Energy Pellet" "npc_portal_turret_floor" "Sentry Turret" "npc_rocket_turret" "Rocket Turret" "npc_security_camera" "Security Camera" "prop_glados_core" "Personality Core" } }