# # These files aren't fully sent to the client because they # should never change. Instead we send the CRC of this file # so the client can load their version - and we know it's kewl. # gamemodes\base\gamemode\player_class\player_default.lua gamemodes\base\entities\weapons\weapon_base\cl_init.lua gamemodes\base\entities\weapons\weapon_base\shared.lua gamemodes\base\entities\weapons\weapon_base\ai_translations.lua gamemodes\base\entities\weapons\weapon_base\sh_anim.lua gamemodes\base\entities\entities\base_point.lua gamemodes\base\entities\entities\base_ai\cl_init.lua gamemodes\base\entities\entities\base_ai\shared.lua gamemodes\base\entities\entities\base_anim.lua gamemodes\base\entities\entities\base_entity\cl_init.lua gamemodes\base\entities\entities\base_entity\shared.lua gamemodes\base\entities\entities\prop_effect.lua gamemodes\base\entities\effects\base.lua gamemodes\base\entities\effects\dof_node.lua gamemodes\base\gamemode\cl_init.lua gamemodes\base\gamemode\shared.lua gamemodes\base\gamemode\cl_scoreboard.lua gamemodes\base\gamemode\cl_targetid.lua gamemodes\base\gamemode\cl_hudpickup.lua gamemodes\base\gamemode\cl_spawnmenu.lua gamemodes\base\gamemode\cl_deathnotice.lua gamemodes\base\gamemode\cl_pickteam.lua gamemodes\base\gamemode\cl_voice.lua gamemodes\base\gamemode\gravitygun.lua gamemodes\base\gamemode\player_shd.lua gamemodes\base\gamemode\animations.lua gamemodes\base\gamemode\obj_player_extend.lua